﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace model
{
   public class Actor3D
    {
        public Vector3 position;
        public Vector3 direction;
        public Vector3 scale;
        public Model MyModel;
        public float MyModelRot;

        public bool readyToexit = false;

        public Actor3D(Model modelo, Vector3 pos, Vector3 sca, float rot)
        {
            MyModel = modelo;
            position = pos;
            scale = sca;
            MyModelRot = rot;
        }
        public void update(int dTime)
        {

        }

        public void OnCollisionEnter()
        {
            readyToexit = true;
        }
    }
}
